![]() ![]() You can do one of three main ways to assassinate the target. For example, there is a party at an embassy and your target is inside. There are several solutions to any problem, and there are no less than three ways to carry out any given mission. You choose your method of attack on your intended target, and execute in the manner you see fit. Most, if not all missions are carried out at your leisure and discretion. Overall, the game's sound is quite superior. Voice acting is quite abundant and well done. ![]() Sound effects are surprisingly accomplished, with clear gunshots and thumps (dead bodies, heh). There are some good tracks and some forgettable ones, but it's mostly enjoyable music (Japanese castle, opera, Soviet march stuff, etc.). The music and sound effects are very satisfying. Quite impressive amounts of detail, even if there are visible texture seams here and there. For example, when you use the Ballers (very high-powered handguns), dead bodies fly back several feet and splay their limbs about in death throe fashion. Framerate is consistent, with the animation also being very fluid and realistic. The models are well-constructed with clean textures. Although nothing is completely mind-blowing, these are very high quality visuals that show a high amount of effort. And for the most part, the game presents this high-tension experience with great style and polish. In each mission, you are basically given free reign to sneak in by whatever means necessary, take out your target as cleanly as possible, and then get the hell out. You play as a professional killer who takes out contract "hits" in various locations and situations. Hitman 2: The Reckoning took a long time to arrive on GameCube, but it was worth the wait. ![]()
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